﻿using System;

namespace Valve.VR
{
	// Token: 0x020007DA RID: 2010
	public struct DistortionCoordinates_t
	{
		// Token: 0x04002DCF RID: 11727
		public float rfRed0;

		// Token: 0x04002DD0 RID: 11728
		public float rfRed1;

		// Token: 0x04002DD1 RID: 11729
		public float rfGreen0;

		// Token: 0x04002DD2 RID: 11730
		public float rfGreen1;

		// Token: 0x04002DD3 RID: 11731
		public float rfBlue0;

		// Token: 0x04002DD4 RID: 11732
		public float rfBlue1;
	}
}
